My Pet Hooligan: Trailer
Street asphalt break through simulation created as part of the trailer for the My Pet Hooligan NFT project. Responsible for creating a physics based simulation of the “hooligan” bunny character breaking through the ground.
Modeled simulation and UVed in Houdini, textured in Substance Painter, and Exported as Alembic to Unreal Engine.
Breakdown below.

Hooligan bunny animation provided by Lee Witz for timing of ground breaking and slow motion.

Created a 3D field of points, with more points localized around the point of contact for the break.

Exploded view of localized point scatter for RBD Material Fracture.

Scattered points being used as input for RBD Material Fracture.

RBD Bullet Solver Cached animation sped up to normal speed, then slowed back down to match reference character.

RBD Bullet Solver collision, cached at 0.25 speed. (Full shot: 150 frames, 600 frame cache)